Our first app, Viral, has been released and is for sale on the app store now!
Have a look -> http://itunes.apple.com/us/app/viral/id416581114?mt=8
So what have we been upto since we released?
Well, we've begun work on a new game, it's a 3D block based puzzler which makes extensive use of the Unity physics system. With the lessons we've learned from our last game, the production process on this one is proving to be much smoother and faster. We hope to be ready for submission by Friday next week at the very latest.
As well as our new project, I've spent some time creating a lite version of Viral, this will be a free app which places restrictions on the user, the main one being limiting their playtime to 12 game-hours. They will also be unable to save/load or access their highscores and there will be iAds included.
We hope this free app will boost the sales of the full version of Viral and also provide us with some much needed publicity.
More information coming up on our new game so keep checking back!
If you are a games reviewer and would be interested in reviewing Viral, please contact us at either oliver.harris@noisybadger.com or alex.bowes@noisybadger.com. Cheers.
Showing posts with label Studio. Show all posts
Showing posts with label Studio. Show all posts
Thursday, 3 February 2011
Wednesday, 13 October 2010
Hello World :D
Ok so with Noisy Badger, mine and my business partner Alex's new games development studio being well into the setup period, I figured it was about time to start putting together some form of web presence. Obviously we'll have a full on website in the near future but in the meantime I'm going to keep anyone who may be interested in us informed via this blog.
So, what is the Noisy Badger? We started out while still at uni, doing freelance work that wasn't necessarily games, but allowed Alex and I to use our relevant skills and get a taste for the business side of things. We both did computer games relevant degrees, me on the design side of things, he on the coding, and we decided that putting together our own studio would really make sense.
Our studio is going to initially make games for the iPod touch, iPhone and iPad, and so since graduating we've been hard at work developing games design documents, business plans, and we've even got a functioning engine ready to go. We're now looking towards sourcing some start up capital, which is proving to be a bit of a nightmare. In our business a large part of any investment we'll be asking for will go on our salaries, as we have pretty much everything we need to start work, except for a means to live while we develop our first game. We've only actually set ourselves the minimum wage for this, but its still unappealing to investors.
The princes trust would have been ideal in this situation, but I got an email from them saying that as we are graduates, we have to wait at least 6 months from the date of our graduation before they can help us. You read that right, our degrees are actually hindering us. Idiots.
Anyway, rant over. As you can tell, this blog is going to be pretty casual, i'm not going to fill it with hyperbole on how awesome we are (we are pretty awesome though) but just try to provide an insight into Noisy Badger as a studio. I intend to update weekly, and please get in touch with your questions, comments, insults, whatever.
Follow me on twitter- http://twitter.com/#!/themightyodog
And follow alex too- http://twitter.com/#!/Amlach
Righty then, I'm off to write up a competitor comparison analysis. The FUN. It never ends.
So, what is the Noisy Badger? We started out while still at uni, doing freelance work that wasn't necessarily games, but allowed Alex and I to use our relevant skills and get a taste for the business side of things. We both did computer games relevant degrees, me on the design side of things, he on the coding, and we decided that putting together our own studio would really make sense.
Our studio is going to initially make games for the iPod touch, iPhone and iPad, and so since graduating we've been hard at work developing games design documents, business plans, and we've even got a functioning engine ready to go. We're now looking towards sourcing some start up capital, which is proving to be a bit of a nightmare. In our business a large part of any investment we'll be asking for will go on our salaries, as we have pretty much everything we need to start work, except for a means to live while we develop our first game. We've only actually set ourselves the minimum wage for this, but its still unappealing to investors.
The princes trust would have been ideal in this situation, but I got an email from them saying that as we are graduates, we have to wait at least 6 months from the date of our graduation before they can help us. You read that right, our degrees are actually hindering us. Idiots.
Anyway, rant over. As you can tell, this blog is going to be pretty casual, i'm not going to fill it with hyperbole on how awesome we are (we are pretty awesome though) but just try to provide an insight into Noisy Badger as a studio. I intend to update weekly, and please get in touch with your questions, comments, insults, whatever.
Follow me on twitter- http://twitter.com/#!/themightyodog
And follow alex too- http://twitter.com/#!/Amlach
Righty then, I'm off to write up a competitor comparison analysis. The FUN. It never ends.
Labels:
Games Design,
Games Developer,
iPad,
iPhone,
iPod,
Princes Trust,
Startup,
Studio
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